DUX
 
 
Title: DUX
System: Dreamcast
Release: July/August 2008
Developer: HUCAST.net & KonTechs Ltd.
Publishing: self-publishing
 
Pre-orders are open!
 
 
Soundtrack Medley
08.07.01

Since the DUX soundtrack composed by Andre Neumann is already complete, you can now listen to its several minutes long preview.

ost

DUX Medley (5:32min./MP3)

Here's a note by the composer hilmself: 'To me it was important to get a Soundtrack that sounds a bit like the 80's 90's shooters and combining that with some new electro/orchestra elements, to fit the games fresh and atmospheric style. From a technical point of view, I used the Fruity
Loops 7 sequencer with some virtual instruments to make this happen. I added some additional sound effects in some of the tracks to increase sound harmony. In stage 2, a water fullfilled cave,  you can hear some atmospheric water bubble effects. On stage 5, Radiax's Den, the Geiger counter adds to the atomically radiated atmosphere.

I hope you like the result!!

Greets
Andre Neumann
'

I hope so too.

If you like what you hear you can also pre-order the DUX OST CD at the HUCAST.net shop. Pre-order pricing is 12 EUR while retail pricing is about 15 EUR - release is August/September.

René | info@hucast.net

 

HUCAST.net Shop
08.06.30

From now on you can to pick up a quality selection of independent video games here on HUCAST.net - orders from world wide are accepted and of course you can still pre-order DUX.

hucast

Happy shopping!

René | info@hucast.net

 

Stage 2 Video
08.06.05

This video shows alpha footage of stage 2.

s08

This video shows an early development status.
Maybe you will need on of these codec packs: ffdshow or ccp

Download: dux_stage2_alpha.avi (67,1MB/H.264)

As seen the game makes a good progress, so hopefully an release in July is possible.

Update, you can now subscribe yourself on the HUCAST.net newsletter: subscribe newsletter. When pre-ordering you already have been added on the newsletter list.

René | info@hucast.net

 

Know Your Enemy Part 3
08.05.26

Here's the last part of the enemy show.

enemies3

Vogel
Every bunch of Vogels is led by one leading Vogel. When eliminating the leader, each Vogel will re-arrange to change their formation. Now, it's easier to blast-off a complete line of enemies at the same time.
 
Walker
This walker is walking on the ground and shoots aimed bullets at you.
 
Galama
Galama swims through the cave and drops some exploding bullets from its back. It's recommend to put the pod on the backside when encountering this enemy.
 
Dreher
Dreher flies around and is pretty quick. When turning a complete circle ths enemy gets pretty dangerous.

Vogel appears in Stage 4, Walker in Stage 1, Galama in Stage 2 and Dreher in Stage 3.

René | info@hucast.net

 

Boss Rush
11.05.08

bossrush

Say hello to three of overall six boss enemies appearing in DUX.

Stage 1 Boss

Krebs is the first stage boss to encounter. This boss has some sort of nippers opening and closing during the fight, so take care of that. Naturally, the boss will spit some bullets at you including a strong beam and some snake-like moving yellow shots. The beam is coming ot of the boss enemies hitzone and should be avoided as it will penetrate your shield. The yellow shot instead, which is also shown in the stage 1 teaser video, is to be absorbed with the pod. You can also point those yellow shots into a certain direction to make them easier for dodging.

Stage 2 Boss

Blumas is a huge mechanic flower. It will tossing dozens of bullet at you at a time to be doged. Those flower shaped bullets can be really dangerous, especially when they have enough time to explode to spit out even more bullets.

Stage 5 Boss

Radiax is an mutated creature living in a radio active contaminated den. Those little tentacle will shoot some shot some bullet at you, so eliminate them. When fighting against this boss enemy you will also take care of a long snake, which trying to get in touch with you.

In the final, alls these boss enemies will have more attacks then described here.

René | info@hucast.net

 

Preorders Are Now Open
08.05.4

You can now pre-order DUX for Dreamcast.

cover

Here you can see DUXs cover art. The final may looks slightly different but all in all it will look like this. The first 100 pre-orders will receive an bonus poster that shows the cover art. (update: all posters are already gone, you can still pre-order the game.)

DUX will also runs region free on every DC build before 2001 which are the very most of DCs ever build.

Update, the game will come in a DVD case instead of a Jewelcase.

René | info@hucast.net

 

Stage 1 Video
08.05.03

This video shows parts of the first stage finished to roughly 90%. The final stage has more lenght and the boss enemy will have more attacks. Also, an option to adjust background brigthness by yourself, to make it more or less stand out from foreground and sprites, will be included. Music is a roughmix.

s07

This video shows an early development status.
Maybe you will need on of these codec packs: ffdshow or ccp

Download: dux_stage1_teaser.avi (29,1MB/H.264)

Overall there will be 6 stages and I will explain each stage when time is given. Just for now you will encounter a space port, an water filled cave, a mine facility, a hyper space zone, an atomicly radiated den and last but not least the hideout of the terror itself.

Additional videos of DUX to follow when more stages are ready.

René | info@hucast.net

 

Know Your Enemy Part 2
08.04.28

Let's continue with the enemies of DUX.

enemies2

Lasor
This one comes in groups and each of every Lasor enemies is connected via some sort of laser with another of its type. You have to squeeze your ship trough those lasers by chance.
 
Plumps
Rushes down the waterfalls and stays on the waters surface. They will spit several bullets simultaneously at you. They also will try tracing your ship while sliding on the waters surface. You better eliminate them as fast a you can.
 
Chuba
Chuba flies around the cave's corners without shooting, which would be pretty hamrless when they wouldn't come in masses.
 
Buxa
Buxa is dropping some explosive bombs from its back at your ship. You can eliminate those bombs with your pod, try avoiding them or just eliminate the Buxas itself.
 
Blumes
This flower sticks on the walls to spit some pollen at you. Shoot 'em up or fly trough their flower shower without getting hit.

All these enemies appear to be in stage 2.

René | info@hucast.net

 

An Water Fulfilled Cave
08.04.25

Here you can see a few screens of DUXs 2nd stage.

s02

s04

s06

These screens showing an early development status of roughly 80%.

Note: Water effect is premature, full background has yet to be implented.

As shown this stage is full of water and creatures. Some of the enemies will spit flower shaped pollen at you while others will make you squeezing your ship through their laser barriers. More about the enemies of this stage with the next entry.

René | info@hucast.net

 

Know Your Enemy Part 1
08.04.23

To make full use of your arms, naturally every stage is fullfiled with various types of enemies to be blasted off. A selection of them will be shown here.

enemies1

Glada
It's the first enemy which appears to be in the game. It's almost harmless cannonfodder so just shoot em' up.
 
Boga
Bogas movement is simple and straightforward but take care - they're fast.
 
Egghead
Cannons installed on the ground and roof shooting aimed bullets at you. Using bombs, the bouncing laser or a charged beam beam will neutralize them easily.
 
Bully
Bullies can be tricky sometimes but don't get fooled by its movements. Make use of their weak point at the flipside of each Bully by bashing your pod into them.
 
Flyer
This enemy turns half-circles but that's easy to manage.

All these enemies appear to be in stage 1.

More enemies and some screenshots when time is given.

René | info@hucast.net

 

Use Your Arms
08.04.20

To shoot yourself through the space alien scum you will need following arms. Depending on the games situation you can change the actual wep by picking up the individual item since all of them has strong and weak points.

hyper

Hyperbeam

Maximizes the power of the on-board shots including hyper charge beam. This shot is very helpful to get read of a bunch of enemies at the same time and it also makes more damage on boss enemies.

1x1
Potency: Does a lot of damage to boss enemies, and takes many enemies to death on one blast.
1x1
Weakness: Slow to load.
 

bounce

Bouncinglaser

Warps two lasers with bouncing effect onto the environment. This bouncinglaser can be quite powerfull, when it's used right. Especially cannons on the roof and ground will fear this laser. Not so recommend for boss encounters.

1x1
Potency: This shot can do a lot of damage to enemies when bouncing along the walls.
1x1
Weakness: Doesn't harm boss enemies too much due to the 45° shooting angle.
 

xray

X-Ray
Fires a strong x-shaped laser onto the screen and has a minor bouncing abillity depending on the active power level. Use the enviroment with this x-ray shot to make this weapon even more dangerously. Maybe the strongest weapon in the game but seldom to find.
1x1
Potency: Very powerfull, especially with bouncing abbility active.
1x1
Weakness: Relative low shoot frequency and saldom to find.

Additionally to this fire power, you can get upgradable rockets and bombs. All in all this selection of weps in this is pretty straightforward and increases efficiency when used properly.

Next time some enemies will be introduced.

René | info@hucast.net

 

DUX
08.04.18

Hello and welcome to the DUX news blog.

I am René Hellwig and as you may already have heard I'm currently developing a 2D shooter for the Sega Dreamcast to be released this year on a physical disc.

I choosed the horizontal memorize type of shooting as personal preference and because the Dreamcast could easily need more of them. Border Down and Last Hope is just not enough. Speaking about Last Hope, you may know that I'm actually part of the NG:DEV.TEAM and that our next Neogeo shooting game is still in progress, so it will hopefully get an relase next year.

So let's take a look at DUX.

s01

s02

s03

These screens showing an early development status of roughly 65%.

As shown DUX will completely consist out of CGI to use the advantages of Dreamcasts 2D capabilities. So the game features high-resolution to allow some super smooth graphics in 60fps. Also notices, the game is still in development but the screens present the games overal look pretty well. The final results will look much better.

As the screens also hopefully show, this is going to be memorizing shooting. So it will be necessarily to memorize some parts of the game here and there, but there's still a focus on action. When you never have heard about memorizing in shooters then you probably never heard of R-Type. Yet DUX won't be just a clone of mentioned classic, but rather a modern and standalone game inspiried by the games within the same subgenre. By saying modern I mean this memorizer will take the advantages of recent shooting games to combine it with an undying gaming concept. Accessibility, highly-visible bullets and a lot of those simultanesly on screen, are one of the advantages - just to name a few of them.

I'd also like to briefly introduce the development team of DUX.

René Hellwig: Graphic and Game Design
Martin Konrad: Code
Andre Neumann: Music

That's all for now, see you soon with the next entry.

René | info@hucast.net

 
DUX © HUCAST.net
 
This Dreamcast™ software is not officialy licensed, designed, manufactured, distributed or endorsed by SEGA Corporation. Dreamcast™ is a registered trademark of SEGA Corporation.